Always connect the pedal set before connecting the racing wheel to the console.ĥ. Never connect or disconnect the pedal set from the base of the racing wheel while it is connected to the console or during gameplay. WARNING: Do not touch the racing wheel during the self-calibration phase to avoid incorrect calibration or injuries.Ĥ. During the self-calibration phase, the racing wheel will rotate quickly to the left and right, covering an angle of 1080 degrees before stopping in the center. Connect the USB port of the racing wheel to your gaming console (PlayStation or Xbox).ģ. Connect the racing wheel to a power outlet.Ģ. You may also be interested in similar settings for the following games: Thrustmaster TMX / T150Īs an Amazon Associate I earn from qualifying purchases.To properly calibrate the Thrustmaster T150 Force Feedback steering wheel, please follow these steps:ġ. Let me know if you have any comments or questions. In the end, it's not the best game I've ever played, but I still enjoy it. If they had just named it Project GRID, they could have managed people's expectations much better. Having a more casual racing experience in VR is something I've been looking forward to for a long time. It's unfortunate that Project CARS 3 was such a disappointment for so many people. The brakes seem overly sensitive to me, but this is personal preference. I set the Throttle and Brake Deadzones to 0 and lower the Brake Sensitivity. Menu Spring Strength just centers the wheel when you enter the menus. Vibration is the vibrations you feel from the road surface, kerbs and collisions. This is where you will feel the bumps in the road. Tone is the main information about the suspension and tires. Setting this too high will make the wheel quite heavy. In Settings > Wheel & Force Feedback: Setting It gives you more control over the car and makes it a more dynamic driving experience. I recommend turning off Traction and Stability Control. Project CARS 3 Settings In Settings > Gameplay: Setting For an in-depth look as to why, see my BOOST Force Feedback Analysis. As a general rule, I leave these at 100% since there are some games that require them.īOOST should always be turned off. Spring and Damper are not used by Project CARS 3, so can be set to any value without issue. Project CARS 3 automatically sets the proper steering angle for each car, so it is best to leave the rotation set to the maximum in the Thrustmaster Control Panel and calibrate the wheel in-game. Jump To: Thrustmaster Settings | Project CARS 3 Settings Then we will look at the in-game settings to improve the force feedback. In this guide, we will first look at the settings you need to set in the Thrustmaster Control Panel, if playing on a PC. It's better than being too heavy, but this can be improved, adding more information to the wheel. For the Thrustmaster TMX and T150, the default force feedback settings are quite light, not giving very much information. It's not the greatest by any means, but it does its job. As the only racing game of this style that natively supports VR, Project CARS 3 fills a particular niche for me and I'm very happy it exists.Ĭonsidering this isn't the most serious simulator, I wasn't expecting it to have the best force feedback, but I've been happily surprised. Project CARS 3 is more similar to the GRID series than the previous entries in the Project CARS series, making it a rather controversial title. Best Project CARS 3 Settings for Thrustmaster TMX / T150 J| Filed under: Thrustmaster
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